Call of Cthulhu: Hotel Registration - Congress Plaza Hotel
:: You enter the lobby of the hotel and see the tasteful decor lit by a warm ever-present glow. A cheery young man with well groomed hair and moustache is organizing papers at the front Desk::
OC: This is the location for listing your characters and ideas... We will be using the BRP system which is d10/% based. I will make an official lobby forum later for activites ocurring there but right now is a bit soon for any events... I will also be making a rules forum for character creation and what not
OC: This is the location for listing your characters and ideas... We will be using the BRP system which is d10/% based. I will make an official lobby forum later for activites ocurring there but right now is a bit soon for any events... I will also be making a rules forum for character creation and what not
Last edited by Thael on Thu Apr 03, 2008 11:43 am, edited 1 time in total.
That which is not dead can eternal lie and with strange eons even death may die
My Color is Blue
I value Knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold. My symbol is a water droplet. My enemies are green and red.
My Color is Blue
I value Knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold. My symbol is a water droplet. My enemies are green and red.
Peter Linderman
Male Dilettante Defensive-Option
Representing Chris
Strength 12 (+1)
Dexterity 15 (+2)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 17 (+3)
Charisma 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 180 lb
Eyes: Blue
Hair: Blond
Skin: Tan
Total Hit Points: 8
Speed: 30 feet
Armor Class: 16 = 10 +4 [bullet-resistant vest] +2 [dexterity]
Touch AC: 12
Flat-footed: 14
Defense bonus variant rule is not in effect.
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +5 = 2 [base] +3 [wisdom]
Attack (melee): -4 = 0 [base] +1 [strength] -4 [nonproficiency] -1 [armor]
Attack (thrown): -3 = 0 [base] +2 [dexterity] -4 [nonproficiency] -1 [armor]
Attack (pistol): -3 = 0 [base] +2 [dexterity] -4 [nonproficiency] -1 [armor]
Attack (rifle): -3 = 0 [base] +2 [dexterity] -4 [nonproficiency] -1 [armor]
Attack (shotgun): -3 = 0 [base] +2 [dexterity] -4 [nonproficiency] -1 [armor]
Attack (sub-machine gun): -3 = 0 [base] +2 [dexterity] -4 [nonproficiency] -1 [armor]
Grapple check: +0 = 0 [base] +1 [strength] -1 [armor]
Cthulhu Mythos Knowledge: 0
Maximum Sanity 85
Current Sanity: 85
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.
Languages:
Bullet-Resistant Vest [+4 AC; attack/check penalty -1]
Feats:
Persuasive
Wealth x1 Weapon(s):
Class Skills:
Bluff
Computer Use
Diplomacy
Drive
Gather Information
Knowledge (art)
Knowledge (local)
Pilot_1
Ride
Sense Motive
Speak Language
Innuendo
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 3 = +3
Balance Dex* 2 = +2
Bluff Cha 9 = +3 +4 +2 [persuasive]
Climb Str* 1 = +1
Computer Use Int 7 = +3 +4
Concentration Con 2 = +2
Craft (photography) Int 4 = +3 +1
Diplomacy Cha 7 = +3 +4
Disguise Cha 5 = +3 +2
Drive Dex* 6 = +2 +4
Escape Artist Dex* 2 = +2
Forgery Int 3 = +3
Gather Information Cha 3 = +3
Heal Wis 3 = +3
Hide Dex* 2 = +2
Innuendo Wis 6 = +3 +3
Intimidate Cha 5 = +3 +2 [persuasive]
Jump Str* 1 = +1
Knowledge (accounting) Int 4.5 = +3 +1.5
Knowledge (Art) Int 7 = +3 +4
Knowledge (law) Int 5 = +3 +2
Listen Wis 3 = +3
Move Silently Dex* 2 = +2
Perform_1 Cha 3 = +3
Perform_2 Cha 3 = +3
Perform_3 Cha 3 = +3
Pilot_1 Dex 6 = +2 +4
Ride Dex 2 = +2
Search Int 3 = +3
Sense Motive Wis 7 = +3 +4
Spot Wis 3 = +3
Swim Str** 1 = +1
Use Rope Dex 2 = +2
Wilderness Lore Wis 3 = +3
* = check penalty for wearing armor
Class HP rolled
Level 1: Dilettante 6
Peter Linderman's Equipment:
Handgun, generic (damage 1d10, crit. x3, capacity 9, range incr. 20 ft., multifire)
Peter Linderman's Spells Known:
More about Peter Linderman:
Male Dilettante Defensive-Option
Representing Chris
Strength 12 (+1)
Dexterity 15 (+2)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 17 (+3)
Charisma 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 180 lb
Eyes: Blue
Hair: Blond
Skin: Tan
Total Hit Points: 8
Speed: 30 feet
Armor Class: 16 = 10 +4 [bullet-resistant vest] +2 [dexterity]
Touch AC: 12
Flat-footed: 14
Defense bonus variant rule is not in effect.
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +5 = 2 [base] +3 [wisdom]
Attack (melee): -4 = 0 [base] +1 [strength] -4 [nonproficiency] -1 [armor]
Attack (thrown): -3 = 0 [base] +2 [dexterity] -4 [nonproficiency] -1 [armor]
Attack (pistol): -3 = 0 [base] +2 [dexterity] -4 [nonproficiency] -1 [armor]
Attack (rifle): -3 = 0 [base] +2 [dexterity] -4 [nonproficiency] -1 [armor]
Attack (shotgun): -3 = 0 [base] +2 [dexterity] -4 [nonproficiency] -1 [armor]
Attack (sub-machine gun): -3 = 0 [base] +2 [dexterity] -4 [nonproficiency] -1 [armor]
Grapple check: +0 = 0 [base] +1 [strength] -1 [armor]
Cthulhu Mythos Knowledge: 0
Maximum Sanity 85
Current Sanity: 85
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.
Languages:
Bullet-Resistant Vest [+4 AC; attack/check penalty -1]
Feats:
Persuasive
Wealth x1 Weapon(s):
Class Skills:
Bluff
Computer Use
Diplomacy
Drive
Gather Information
Knowledge (art)
Knowledge (local)
Pilot_1
Ride
Sense Motive
Speak Language
Innuendo
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 3 = +3
Balance Dex* 2 = +2
Bluff Cha 9 = +3 +4 +2 [persuasive]
Climb Str* 1 = +1
Computer Use Int 7 = +3 +4
Concentration Con 2 = +2
Craft (photography) Int 4 = +3 +1
Diplomacy Cha 7 = +3 +4
Disguise Cha 5 = +3 +2
Drive Dex* 6 = +2 +4
Escape Artist Dex* 2 = +2
Forgery Int 3 = +3
Gather Information Cha 3 = +3
Heal Wis 3 = +3
Hide Dex* 2 = +2
Innuendo Wis 6 = +3 +3
Intimidate Cha 5 = +3 +2 [persuasive]
Jump Str* 1 = +1
Knowledge (accounting) Int 4.5 = +3 +1.5
Knowledge (Art) Int 7 = +3 +4
Knowledge (law) Int 5 = +3 +2
Listen Wis 3 = +3
Move Silently Dex* 2 = +2
Perform_1 Cha 3 = +3
Perform_2 Cha 3 = +3
Perform_3 Cha 3 = +3
Pilot_1 Dex 6 = +2 +4
Ride Dex 2 = +2
Search Int 3 = +3
Sense Motive Wis 7 = +3 +4
Spot Wis 3 = +3
Swim Str** 1 = +1
Use Rope Dex 2 = +2
Wilderness Lore Wis 3 = +3
* = check penalty for wearing armor
Class HP rolled
Level 1: Dilettante 6
Peter Linderman's Equipment:
Handgun, generic (damage 1d10, crit. x3, capacity 9, range incr. 20 ft., multifire)
Peter Linderman's Spells Known:
More about Peter Linderman:
ewww d20... where the hell did you drag that crap up... This will be using the useful Basic Roleplaying System.... uses d10/% for everything
That which is not dead can eternal lie and with strange eons even death may die
My Color is Blue
I value Knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold. My symbol is a water droplet. My enemies are green and red.
My Color is Blue
I value Knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold. My symbol is a water droplet. My enemies are green and red.
yeah I said I was not using it...
That which is not dead can eternal lie and with strange eons even death may die
My Color is Blue
I value Knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold. My symbol is a water droplet. My enemies are green and red.
My Color is Blue
I value Knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold. My symbol is a water droplet. My enemies are green and red.
if you find one for Basic RP Cthulhu let me know
That which is not dead can eternal lie and with strange eons even death may die
My Color is Blue
I value Knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold. My symbol is a water droplet. My enemies are green and red.
My Color is Blue
I value Knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold. My symbol is a water droplet. My enemies are green and red.
Beatrice Sinclair is a tall, daring blonde known in the night club scene for her vocal talents. What she isn't known for is her involvement with the G men (the predecessors to the FBI in the era), and how she helped them bring down a minor crime ring a few years back. Keeping her secret life from the public spotlight has been hard, and it has given her the reputation of being "alluring, but un-gettable". Recently, to preserve her singing career, she has stopped working with the G men entirely, and as she was never 'officially' employed with them, it has been relatively easy. Her real name has never been used either on stage or with her government assignments, she has simply been "Miss Bea" on stage, and "agent B" with the G-men.
Bea is sociable and friendly, and definitely misses the thrill of investigation. She gets a kick out of the attention she receives from her male fans, and an equal kick out of repelling their advances. She is what is known as a "pistol". Her benefactor, a Mr Beauregard Thompson, is a kindly old gentleman in his late 70s, now wheelchair bound in his mansion. He maintains that 'she could be his daughter', remembering how his widow resembled her. Bea visits Mr Thompson frequently, though she lives alone in the city.
(cue piercing cinematic scream in 5..4..3..)
She can be found on any given friday night in a dimly lit yet classy night club either on stage in the spotlight or sitting at a crowded table, laughing and sassing the night away.
She seems naive, and perhaps is. She isn't as dumb as she looks, and not nearly as dumb as she acts, and though she has good reason to wish to keep her privacy, she also has bad reasons. Her father walked out on her family when she was very young, and her mother was sick for many years before finally dying. She is alone, and she fears to be too close to anyone. Even Mr. Thompson finds her to be an enigma.
(and yes, that's marilyn monroe. I *am* going to max out her appearance.)
Bravo Gideon for branching out in your concept... Having an entertainer will make things alot easier for the PCs.
That which is not dead can eternal lie and with strange eons even death may die
My Color is Blue
I value Knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold. My symbol is a water droplet. My enemies are green and red.
My Color is Blue
I value Knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold. My symbol is a water droplet. My enemies are green and red.
I endorse this message
That which is not dead can eternal lie and with strange eons even death may die
My Color is Blue
I value Knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold. My symbol is a water droplet. My enemies are green and red.
My Color is Blue
I value Knowledge, logic, and deceit. I love to pursue wisdom but also to manipulate and deceive. At my best, I am brilliant and progressive. At my worst, I am treacherous and cold. My symbol is a water droplet. My enemies are green and red.