Dead Lands
Dead Lands
This is a setting based on the idea that a select group of Native Americans decided to unleash the evil spirits trapped by their ancestors back into the world for revenge. In doing so they unleashed all kinds of unknown evil into the Americans during the Civil War. The settings contains some very comical aspects to name a few Zombie Abe Lincoln, and the Chinese Ninja Pirates. The setting also contains serious topics such as the race to make railroad run coast to coast, the great quake of '77 sank 1/2 of california into the ocean, and ghost towns are truly scary as hell. The Pinkertons (north) and the Texas Rangers (south) play spy games with each other while they both try to hold back hell's minions. In the end this setting is a horror driven wild west adventure to stop hell on earth.
It is also important to note that racism and sexism is reasoned away to make the setting simpler.
Character creation
1. I cannot stress enough how important it is to make sure your character is appropriate to late 1800's America.
2. Characters will start with 20xp making them seasoned.
3. No one is allowed to take Veteran o' the Wild West because you got it free as above.
4. No cross gender play without approval.
Edits to the base rules:
Fear is going to be handled by Weird World 2 rules:
no guts skill instead use spirit
Sanity, which works like mental toughness
(the main reason for this is it gives players a better chance to survive fear)
Characters can take the Heroic hinderance and opt to not receive the points but get a non-legendary edge even if they do not qualify for it. This does not count toward the hindrance limit @ character creation. (edges subject to approval)
All characters get d4 fighting.
Bennies aka Fate chips
fate chips are drawn randomly from a bucket. 20 of fate chips in the bucket are regular per the book, but 10 red and 5 blue chips are also in the mix. There is also the option to award a legendary chip. Red chips work like regular chips or can add 1d6 to a role but go into the GM's stash of chips, blue chips are the same as red chips but do not go to gm. Legendary chips act like blue chips, add +2 to a final result, or allow you to reroll any roll. Fate Chips NEVER convert to Xp.
Arcane Backgrounds:
I want to encourage players to take them. They work almost nothing like the main book listings. Some of these edges do not run off of power points, but instead run on another mechanic to see if the power goes off. They are a little less reliable, but they make up for it in flavor. Example: Magic is based on playing poker with the spirits of hell, and Faith based magic adjust the difficulty instead of using power points. Powers are also limited based on the background you take making the only way to heal based on faith magic
Campaign Info:
More coming soon, but for now everyone will be starting on the west coast. in the area is major city of Lost Angels, many of the rail roads around near completion in the area, and the maze. The Maze is the 1/2 of california that fell into the ocean, and contains ghost rock which 10x more valuable than gold. Ghost Rock, named due to odd screaming noise it makes when burning, is responsible for massive scientific advances by mad scientist (also an arcane background).
This is a setting based on the idea that a select group of Native Americans decided to unleash the evil spirits trapped by their ancestors back into the world for revenge. In doing so they unleashed all kinds of unknown evil into the Americans during the Civil War. The settings contains some very comical aspects to name a few Zombie Abe Lincoln, and the Chinese Ninja Pirates. The setting also contains serious topics such as the race to make railroad run coast to coast, the great quake of '77 sank 1/2 of california into the ocean, and ghost towns are truly scary as hell. The Pinkertons (north) and the Texas Rangers (south) play spy games with each other while they both try to hold back hell's minions. In the end this setting is a horror driven wild west adventure to stop hell on earth.
It is also important to note that racism and sexism is reasoned away to make the setting simpler.
Character creation
1. I cannot stress enough how important it is to make sure your character is appropriate to late 1800's America.
2. Characters will start with 20xp making them seasoned.
3. No one is allowed to take Veteran o' the Wild West because you got it free as above.
4. No cross gender play without approval.
Edits to the base rules:
Fear is going to be handled by Weird World 2 rules:
no guts skill instead use spirit
Sanity, which works like mental toughness
(the main reason for this is it gives players a better chance to survive fear)
Characters can take the Heroic hinderance and opt to not receive the points but get a non-legendary edge even if they do not qualify for it. This does not count toward the hindrance limit @ character creation. (edges subject to approval)
All characters get d4 fighting.
Bennies aka Fate chips
fate chips are drawn randomly from a bucket. 20 of fate chips in the bucket are regular per the book, but 10 red and 5 blue chips are also in the mix. There is also the option to award a legendary chip. Red chips work like regular chips or can add 1d6 to a role but go into the GM's stash of chips, blue chips are the same as red chips but do not go to gm. Legendary chips act like blue chips, add +2 to a final result, or allow you to reroll any roll. Fate Chips NEVER convert to Xp.
Arcane Backgrounds:
I want to encourage players to take them. They work almost nothing like the main book listings. Some of these edges do not run off of power points, but instead run on another mechanic to see if the power goes off. They are a little less reliable, but they make up for it in flavor. Example: Magic is based on playing poker with the spirits of hell, and Faith based magic adjust the difficulty instead of using power points. Powers are also limited based on the background you take making the only way to heal based on faith magic
Campaign Info:
More coming soon, but for now everyone will be starting on the west coast. in the area is major city of Lost Angels, many of the rail roads around near completion in the area, and the maze. The Maze is the 1/2 of california that fell into the ocean, and contains ghost rock which 10x more valuable than gold. Ghost Rock, named due to odd screaming noise it makes when burning, is responsible for massive scientific advances by mad scientist (also an arcane background).
Last edited by arete on Wed Jul 07, 2010 5:50 pm, edited 5 times in total.
psn: aretepolitic
Steam: aretepolitic
Steam: aretepolitic
I also plan to run only 6 people max, and I have 2-3 people who have expressed interest.
Player party info
Cheyne: Old man gunslinger
Ang: gypsy
Josh: Kung fu badass
A slot is reserved for my friend David who will likely be an Agent.
Zack: huckster/gunslinger
clint: cleric/holy warrior
Exp:
For those not familiar with the exp system 5 xp gains a character increase for the 1st 80 xp, and after that you move into legend status which is 1 raise per 10 xp. I will be giving 2-3 xp per game session. It is likely more like 3 per session.
Rules on death: There was a change between 2nd and 3rd printing of the basic rules for savage lands, and most of the books I gave people were second printing (see page 75). Just so people know death is harder to avoid in 3rd printing. You get a spirit check, next round you get a vigor check, if you fail either of these you die. I might alter these rules later, but for now I want to play as is.
Player party info
Cheyne: Old man gunslinger
Ang: gypsy
Josh: Kung fu badass
A slot is reserved for my friend David who will likely be an Agent.
Zack: huckster/gunslinger
clint: cleric/holy warrior
Exp:
For those not familiar with the exp system 5 xp gains a character increase for the 1st 80 xp, and after that you move into legend status which is 1 raise per 10 xp. I will be giving 2-3 xp per game session. It is likely more like 3 per session.
Rules on death: There was a change between 2nd and 3rd printing of the basic rules for savage lands, and most of the books I gave people were second printing (see page 75). Just so people know death is harder to avoid in 3rd printing. You get a spirit check, next round you get a vigor check, if you fail either of these you die. I might alter these rules later, but for now I want to play as is.
Last edited by arete on Tue Jul 13, 2010 3:07 am, edited 7 times in total.
psn: aretepolitic
Steam: aretepolitic
Steam: aretepolitic
- angelicyokai
- Lost Knight
- Posts: 457
- Joined: Thu Jan 31, 2008 7:34 pm
- Location: In her house at R'lyeh
Me me me! As per the Jason rules I'll be playing female (so sad)
[CENTER]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/CENTER]
“Live a good life. If there are gods and they are just, then they will not care how devout you have been, but will welcome you based on the virtues you have lived by. If there are gods, but unjust, then you should not want to worship them. If there are no gods, then you will be gone, but will have lived a noble life that will live on in the memories of your loved ones.”
― Marcus Aurelius
“Live a good life. If there are gods and they are just, then they will not care how devout you have been, but will welcome you based on the virtues you have lived by. If there are gods, but unjust, then you should not want to worship them. If there are no gods, then you will be gone, but will have lived a noble life that will live on in the memories of your loved ones.”
― Marcus Aurelius
- Liquidprism
- Lost Soul
- Posts: 1509
- Joined: Tue Jun 17, 2008 11:40 pm
- Location: Behind You...
I might play, but only if I can be a martial artist. I already did the gunfighter thing in this setting, and it was meh. I want to play a 'good guy', wandering monk, who helps people in trouble, and beats zombies to death with his hands, and feet.
All things in moderation...Except syrup.
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<b>Take the Magic: The Gathering 'What Color Are You?' Quiz.</b></a>
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I wanted to let people know that savage worlds has a detailed military system/Agency system. The military of both the Union and CSA (the south) are very viable, and the FBI/CIA of those governments are also open.
Along with the above paths there are also professional edges that make for good character definition such as "scholar, thief, woodsman, and investigator" They give decent bonus to the over all profession they apply to as well.
Also an option that is a leadership character. You can make an entire character designed to lead people into combat. Given this time period Officers/NCOs in the military are not the only option, but the most likely. The area we will be playing in also has Chinese warlords, and religious factions.
Along with the above paths there are also professional edges that make for good character definition such as "scholar, thief, woodsman, and investigator" They give decent bonus to the over all profession they apply to as well.
Also an option that is a leadership character. You can make an entire character designed to lead people into combat. Given this time period Officers/NCOs in the military are not the only option, but the most likely. The area we will be playing in also has Chinese warlords, and religious factions.
psn: aretepolitic
Steam: aretepolitic
Steam: aretepolitic
This sounds like a fun game, I would be down for playing in it Barring work making me come in on the game night. as far as a character concept I keep coming back to someone who is elderly probably with some type of holy arcana with some combat skills, possibly an old military cleric but I will have to work on that.
For everyone that sees this is a new name, first off I assure you this is not spam , my name is Cliff and I work with Jason at the place that shall not be named.
But anyway just wanted to say hi to everyone over here.
For everyone that sees this is a new name, first off I assure you this is not spam , my name is Cliff and I work with Jason at the place that shall not be named.
But anyway just wanted to say hi to everyone over here.
- Liquidprism
- Lost Soul
- Posts: 1509
- Joined: Tue Jun 17, 2008 11:40 pm
- Location: Behind You...
Yes, I said I would play. I am going to be a half-chinese martial artist.
All things in moderation...Except syrup.
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<b>Take the Magic: The Gathering 'What Color Are You?' Quiz.</b></a>
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<b>Take the Magic: The Gathering 'What Color Are You?' Quiz.</b></a>
ok, just incase people want to play shaman or use weird science there were some rules up dates that makes them more friendly.
link of the rules edits
http://www.peginc.com/Downloads/Deadlan ... itions.pdf
link of the rules edits
http://www.peginc.com/Downloads/Deadlan ... itions.pdf
psn: aretepolitic
Steam: aretepolitic
Steam: aretepolitic
HI!Manno wrote:This sounds like a fun game, I would be down for playing in it Barring work making me come in on the game night. as far as a character concept I keep coming back to someone who is elderly probably with some type of holy arcana with some combat skills, possibly an old military cleric but I will have to work on that.
For everyone that sees this is a new name, first off I assure you this is not spam , my name is Cliff and I work with Jason at the place that shall not be named.
But anyway just wanted to say hi to everyone over here.
Thanks for the intro, look forward to gaming with you.
Threading the Gerbil since 1982