MTG Campaign: Color Master and Color Weaving
Posted: Fri Feb 29, 2008 2:28 pm
Here is an issue I see with the Color Master and its subsequent trait Color Weaving
10 EXP pays for level 1 Color Mastery which equals 1 spell of 1 color
20 EXP pays for level 2 Color Mastery which equals 2 spells of 1 color (3 Total)
30 EXP pays for level 3 Color Mastery which equals 3 spells of 1 color (6 Total)
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60 EXP spent to get 6 cards (last level of 10 EXP - 1 card ratio)
10 EXP equates to 10 deaths observed (you can observe your own death)
or it equates to 65 resources (assuming a starting pool of 0 EXP)
60 EXP equates to 60 deaths observed which takes a minimum of 12 full multiplayer chaos games placing 2nd or better in all or maximum of 60 duels.
If resources are bought at time of trait increase it would cost:
65 for Color Mastery 1
230 for Color Mastery 2
495 for Color Mastery 3
Total of 790 Resources
It is to be expected that no purchase will result in just EXP earned or bought but a combination of the 2 sources, but I think the proof is self-evident.
I am hoping that by this example it is clear we need a way to increase the ability to get spells into the environment. Either an alternate cost to allow buying within limits of the traits at the time of purchase (like creature/artifacts but at x20) or maybe a different trait scheme that increases cost at a slower rate. I would hate to think these traits are ignored because it is easier to buy packs and well traveled and hope you get lucky. (which if we enable that option I think any pack purchased should be opened only in the presense of the whole group for verification reasons)
10 EXP pays for level 1 Color Mastery which equals 1 spell of 1 color
20 EXP pays for level 2 Color Mastery which equals 2 spells of 1 color (3 Total)
30 EXP pays for level 3 Color Mastery which equals 3 spells of 1 color (6 Total)
_____________________________________________________
60 EXP spent to get 6 cards (last level of 10 EXP - 1 card ratio)
10 EXP equates to 10 deaths observed (you can observe your own death)
or it equates to 65 resources (assuming a starting pool of 0 EXP)
60 EXP equates to 60 deaths observed which takes a minimum of 12 full multiplayer chaos games placing 2nd or better in all or maximum of 60 duels.
If resources are bought at time of trait increase it would cost:
65 for Color Mastery 1
230 for Color Mastery 2
495 for Color Mastery 3
Total of 790 Resources
It is to be expected that no purchase will result in just EXP earned or bought but a combination of the 2 sources, but I think the proof is self-evident.
I am hoping that by this example it is clear we need a way to increase the ability to get spells into the environment. Either an alternate cost to allow buying within limits of the traits at the time of purchase (like creature/artifacts but at x20) or maybe a different trait scheme that increases cost at a slower rate. I would hate to think these traits are ignored because it is easier to buy packs and well traveled and hope you get lucky. (which if we enable that option I think any pack purchased should be opened only in the presense of the whole group for verification reasons)