Elves
Origins
9,000 years ago, a great empire was brought to ruin by dissension and the threat of invaders from distant stars. Before its destruction, the empire spanned the entire solar system, and all peoples were a part of it, but as it fell into chaos, many races abandoned the empire in hopes that they could preserve themselves. The elves were amongst the few that stood with the empire to the bitter end, but for a few factions.
The majority of the race, known as the high elves, stood with the empire. The scholars and rulers of elvendom (led by the great warrior-scholar Kethrayl and his children) chose to abandon the empire because the war was the fault of the other, less pure, races, and it threatened to destroy all of elven culture. The wood elves (led by Arilien), rustics that never believed in the technology used by the empire, likewise saw the war as the fault of the other races and their technology, and were unable to help had they desired to, due to the aliens attacking their world for resources. The underclass and the outcasts of elven society united under a strong leader (Sanali) and took advantage of the chaos to rebel against the rest of elven society and retreated to unknown regions.
The war was ended when the aliens were imprisoned by the combined efforts of the great mages of the empire, and several of the grey elves’ greatest scholars. When the war was over, there was little left of the once great empire to return to. The glorious cities of the empire were largely destroyed, many of the gates that comprised the transit network were no longer functional, and the infrastructure that supported the empires technology and knowledge were gone. The peoples of all races felt that the old gods of the empire had abandoned them, and turned to other gods in their place.
The elves were hit particularly hard by the war, with over a quarter of their race killed. When the few surviving high elves returned from the war, they had nothing to come home to, and were forced to either give up their old ways of life and join the wood elves as equals, or to maintain some measure of civilization and join the grey elves as an underclass.
Grey Elves
The grey elves are an arrogant race, but are possessed of more than enough power to back up their arrogance. They are a haughty, incredibly knowledgeable, and almost otherworldly people in the eyes of those they deign to deal with.
World
The grey elves live on Apollo. It is a mountainous world, dotted all over by lush valleys and plateaus overlooking the sea. Dry land makes up only 20% of Apollo, and much of that is island or peninsula, giving nearly every grey elven city a view of the sea. The climate is Mediterranean, and its sister world, Artemis, hangs large in the sky.
Grey elves share their world with several intelligent avian and sea races.
Politics/stratification
The ruling class is composed of the descendants of Kethrayl, and the more powerful of Kethrayl’s contemporaries. Beneath these nobles are the military, the craft guilds, and the scholars. At the bottom of society are the descendants of the high elves, who tend the fields and provide much of the manual labor for the society. Despite the stratification present in grey elven society, there is little complaint or abuse of power. The lower castes are well cared for by their rulers and are generally happy, while the higher castes are generally industrious and concerned about the welfare of their society.
The noble houses are divided into high houses and lower houses, with the Scions of Kethrayl (the scion houses have a child of Kethrayl as their progenitor, and hold one of his artifacts as an heirloom, which is what the second part of the house name is taken from, such as Kethrayl’xxx, or Kethrayl’s Shield) and a few other houses in the greater houses, and the lower houses composed primarily of individuals originally from other casts that were able to climb to a position of power.
Lifestyle
The majority of grey elves are given basic military training, education in math, history, spellcraft, and literature, and are taught a craft of some sort, with specific casts being further educated in areas dealing specifically with their caste’s responsibilities. Magic pervades the elven society, and the high quality of their crafted goods could not be maintained without it.
The grey elves are seldom attacked by other peoples due to the reputations of their mages, but a occasionally orcs or other less savory creatures will invade en mass via one of the functioning gates, at which point every able bodied citizen is expected to go to battle. But aside from occasional conflict and a bit of hard work, the grey elves lead a fairly leisurely life, and are able to enjoy many luxuries. Even the lowest caste of grey elven society, despite hard manual labor, can look forward to many luxuries, good food, and medical care.
Grey elves live primarily in cities, situated amongst the cliffs of their world, often overlooking the sea, with a few cities located along the coastline itself. The ruling classes tend to have ancestral homes within these cities, while the lower classes live in smaller housing that they have purchased, or in housing provided by whatever group they are working for. Many lower class elves, and a few nobles, also live in mountain valleys growing food for the rest of grey elven society, and the famous grey elven wine.
Religion
The upper classes take a more scholarly view of religion, and though they study the gods, both old and new, they seldom are drawn to devout worship, instead making traditional offerings at the appropriate times and saying polite prayers to invoke the blessings of the gods (much like casting a spell really…). The lower castes tend to be somewhat more involved in religion, with seasonal festivals in honor of the gods being a common occurrence outside the cities, and heartfelt but infrequent prayers to the elven pantheon being the primary mode of worship.
Technology
Grey elves are capable of great feats of engineering that, though not as impressive as those of the dwarves, are unrivaled by the works of any other race in beauty. Their cliff cities are wonders to the few humans privileged enough to have seen them. Magic is incorporated into many of their devices, and simple electric power generated by waterfall or windmill is often used in the homes of the rich, public buildings, and industry. Plumbing is considered a given in all cities, and the poor sanitation of other races is a constant source of displeasure to grey elves traveling abroad.
Warfare
The grey elves are the greatest mages in the solar system, and they use their arcane might as their primary defense against their enemies. But steal as well as sorcery is required to defend the grey elves on occasion, and in such cases the citizen militias are called into service. As each elf trains in the long bow and long sword from a young age, these militias are highly effective. In addition, many nobles train in the arts of combat, and of riding (be it horse, eagle, or even griffin), and these knights are some of the most capable warriors on any world. A few especially disciplined and talented elves have been known to learn both the art of wizardry and weapons, or even to enter into one of the 3 grey elven warrior colleges, and these rare individuals are given great respect by their fellow nobles (it would be almost unheard of for a commoner to master such arts).
Other races
Grey elves are not fond of other races. They tolerate their rustic cousins, and despite their disdain for the wood elves’ chosen lifestyle, they have a modicum of respect for them due to shared heritage, and the skill, grace and culture that they maintain despite their lack of high magic and technology.
Humans are little more than savages running around with clubs and wearing the skins of dead animals because they cannot craft proper tools or clothing (a curious note about grey elves: they are not fond of wearing dead flesh). They have some use for the resources of their world, and the brute force and numbers they can put into a project, but are otherwise beneath the notice of the grey elves.
Dwarves are uncultured, crude, and aesthetically unappealing. The grey elves do tend to respect them a bit more than humans however, as they at least choose to be such, instead of running off of instinctual urges, and they are capable of building things of lasting worth. Trade is often beneficial to both sides, but it is sometimes difficult for the cultures to deal amicably, especially with several unpleasant conflicts between them over the millennia.
Halflings are a source of humor for the grey elves. They look like human children, which is not a mark in their favor, but they are much better behaved than humans, and they are rather friendly, despite their ignorance and total lack of power. Generally, after spending a bit of time with halflings, grey elves tend to view them as they would simple but nice children of their own race.
Gnomes are treated like the halfling race’s lazy older sibling. They are proficient in a few areas, and are a bit more knowledgeable than humans or halflings, but they are frivolous and lack both magical and military might, causing grey elves to view them as lazy children that are too busy playing with toys they should have abandoned long ago to actually make something of themselves.
Orcs, goblins, kobolds and other races are viewed with
and anger. They are often killed on sight.
Wood Elves
Wood elves are an isolationist community that shuns the technology of other races, up to and including the forging of metal. They are mysterious, beautiful, and savage to the races that they trade with.
World
The world Artemis is comprised primarily of temperate forests, with a band of jungle around the equator. There are only two continents and the oceans are small (the world’s surface is only 55% water) but many great lakes and rivers are scattered over Artemis. The forests are interspersed with meadows in which the elves occasionally farm or raise animals. The climate is temperate over most of the planet, and Apollo hangs constantly overhead.
Wood elves share their world with many types of fey and sentient plant life, as well as many monstrous creatures both native and gated.
Politics/stratification
The wood elves organize themselves into semi-nomadic bands which travel a set path over the course of 13 year cycles. Each band has elders responsible for the care of the band as a whole, and for meeting with the heads of other nearby bands to discuss shared interests. Inter-band organizations also exist, and generally consist of groups of elves that have dedicated themselves to a particular calling or craft, such as war, magic, or woodwork. A given elf may belong to several of these societies, and they serve to create a more integrated wood elf culture and prevent dissent among bands of a given region. On the whole, most wood elves are not especially specialized however, preferring to learn to be well versed in all areas of life and to accomplish tasks themselves rather than have others do things for them.
There is no single, all-powerful authority in wood elf society, or even in wood elf bands, and no codified law text exists. Rather, people are free to do as they will, with band norms and mores functioning as law, and the advice of elders being only as binding as the level to which a given elders is respected within the community. Matters concerning the wood elves as a whole are decided by a council of elders, but even decisions made by such a council are still up to the individual wood elf to follow.
Lifestyle
Wood elves are primarily hunter-gatherers. Though there are a few established tree cities, these places are seldom occupied by a given band for more than a year, and instead of being permanent residences, they are simply stopping points along a bands route. A few wood elves have settled down to more permanent lives of farming, animal husbandry, or maintenance of the cities, but these elves are not common, and they tend to be loners, as though they are in contact with more elves throughout their life than most, they are a part of no band, and therefore truly close to few, if any, other elves.
Violence is more common for wood elves than their grey elf cousins, due to the untamed nature of their world and the many monstrous and magical creatures that call it home (these creatures are also more numerous due to the many hidden gates dotting the surface of Artemis, and the ease with which creatures coming through them can hide in the world’s vast wilderness). All wood elves are trained in the basics of archery, hunting, and close-combat, and many of the inter-band organizations revolve around combat of some sort. Band conflicts are uncommon, and almost never lethal, but disagreements have been known to erupt into all out battles on a few occasions, with counting coup or stealing the enemy bands resources being the primary means of establishing winners in conflicts. Bands that are responsible for actually killing are shunned for many years by the rest of wood elf society.
The wood elves are focused mainly on living life and find the complexity of other societies, even and especially the grey elf society, wasteful and counterproductive to finding true happiness.
Religion
The wood elves are more religious than their cousins the grey elves, but approach religion oddly. The elven pantheon is worshipped on a day-to-day basis, called upon for aid, and thanked for serendipitous happenings, but the old gods are worshiped as well during the seasonal festivals. The old gods are seen as both more distant, and more tied to the land, and thus their worship is more a ritual blessing of the land, rather than a direct relationship.
Technology
The wood elves do not believe in technology that cannot be created by a single individual using tools present in nature. Any wood elf can craft an adequate bow, sharpen a stone into a cutting instrument, or make simple garments from animal skins. Crafting that goes beyond this simple level removes one from the natural rhythms and forces a lifestyle that, though at times might be easier, is less fulfilling and less in harmony with the natural inclinations of all peoples.
This is not to say that wood elves are incapable of great works however. Their work is simply… different. Their tree cities, for example, are integrated into the landscape, and are created using only simple tools and the hard work of the wood elves. Many wood elves ascend to levels of precision in their crafts unheard of by other races, but their crafts revolve around simple things required for survival, such as woodworking, fletching, or herbology.
Warfare
The training elves receive in hunting and combat serves them will in skirmish fighting and guerilla warfare. Wood elves generally use stealth and speed to turn battles to their advantage. Only when cornered, and lacking any other options, will wood elves stand and fight a head on conflict. In such situations, wood elf mages, warblades, and blade-dancers, those who have dedicated their lives to the defense of their people, close with the enemy.
Though unlikely to win a full-scale war in open terrain, the wood elves are nearly unbeatable on their home world in the shelter of the forests, as is evidenced by the thwarted invasion of technologically and mystically advanced aliens 9,000 years ago.
Other races
For the most part, elves hold great contempt for the other races. Despite their technological advances, most other races are unhealthy, and unhappy. Equally as bad, rather than containing this misery to themselves, they inflict it on other creatures and the environment. If a wood elf can get past their contempt for such idiocy, their opinions on other races are generally fairly tolerant.
Humans: extremely uncivilized for the most part, and are too often concerned with the wrong things in life. Despite this, they are highly trainable, and their short life spans encourage them to live and experience more than most other races.
Dwarves: Their highly structured society, denial of natural urges, and their heavy use of technology make most elves dislike dwarves. Despite their dislike however, wood elves respect and even admire the tenacity and determination with which dwarves face life and its challenges.
Halflings: Too civilized by far, but otherwise very similar to the wood elves in perspective. They live life for its simple joys, and do little to harm the environments they live in. If the wood elves were to condone the use of technology, the halfling way of life would be an example of how it should be done. If only the halflings weren’t so weak they would truly be worthy of respect...
Gnomes: On the surface their peoples get along rather well. Song, dance, merriment, storytelling, and personal freedom; what is there for them to disagree about? Ultimately however, the gnomes and wood elves are in near diametric opposition. The wood elves value simplicity, the natural order, and though a happy people, there is a meditative and respectful seriousness not present in gnomish culture. The infantile humor, needless complexity, and need to change and mold the world are all deeply ingrained in gnomish culture, and put them at odds with most wood elves.
Orcs, goblins: In some ways, despite their warlike ways, the goblinoids are admirable for their lack of sophistication and lack of desire to change themselves or the world. Unfortunately, this lack of sophistication is due less to a philosophical understanding as is that of the wood elves; instead, their wild nature is due to a lack of control or thought. Most goblinoids are seen as a step down from humans, as humans at least are capable of some discipline, and on occasion seem to care about the consequences of their actions.
Kobolds: Though too regimented for the tastes of most wood elves, elves are surprisingly tolerant of kobolds. As a people, they are more concerned with simply living their lives and helping their community than they are with frivolities, making them one of the few other races in the system that wood elves can agree with. Some trading occurs between kobolds and wood elves, though the wood elves are careful not to allow too much contact due to the expansionist nature of some kobold tribes, and the decided lack of concern that many kobolds show for non-draconic races.