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Posted: Tue Jan 27, 2009 7:54 pm
by arete
Good read. WW really screwed up with some of these books.

Posted: Fri Feb 20, 2009 5:25 pm
by Avilister
http://wiki.white-wolf.com/exalted/inde ... _Infernals

Just what it says. Michael Goodwin is a freelancer who has written huge chunks of the Exalted books, including most of the core book mechanics, I think large amounts of the Lunar charms (I know he wrote the DotFA Lunar charms), and is writing the Infernal charmset for the upcoming suppliment.

Posted: Fri Mar 06, 2009 8:21 pm
by Avilister
More stuff for my reference:
http://wiki.white-wolf.com/exalted/inde ... nd_Sorcery

There's an errata here that says Wound-Mending Care Technique's healing occurs at the end of treatment instead of the end of the day. Solars now have an insta-heal ability.

Posted: Tue Mar 10, 2009 1:10 pm
by Avilister
http://forums.white-wolf.com/cs/forums/ ... ageIndex=1

Dice pools an maximums. This was actually sort of eye-opening, because we've been interpreting some things incorrectly.

1) any charm which adds succeses to a dice pool EXCEPT FOR THE SECOND EXCELLENCY does not count towards the dice adder cap for charm usage. This means the capstone charm of Valor style is BITCHIN'

2) there is a cap on how much can be added to ANY static value, which includes DV's, of ((Attribute+Ability)/2). This means that any charm with text such as 'Double your DV' is maxing out your static cap and cannot be meaningfully combined with other DV-boosting effects. This also means that while charms like Flickering Flame (Evasion? The dodging one from Fire Dragon) are really nice, they do not add to DV without limit - they're all bounded by the (Att+Ability)/2 cap.

EDIT: Actually static value cap is based on dice pool cap. To quote Plague of Hats:
No. As per Manual: Lunars, the limit is based on the beings' type, not always (Attribute + Ability). So, Solars can add a maximum of ([Attribute + Ability] ÷ 2) to static values, Lunars can add up to (Attribute ÷ 2), Sidereals...who really knows, Dragon-Bloods ([Ability + Specialty] ÷ 2), spirits (Essence ÷ 2).

Posted: Tue Mar 10, 2009 1:38 pm
by rydi
WW confuses me.

Posted: Tue Mar 10, 2009 3:08 pm
by Avilister

Posted: Wed Mar 11, 2009 2:40 pm
by Avilister

Posted: Fri Mar 13, 2009 9:42 pm
by rydi

Posted: Wed Mar 25, 2009 11:08 am
by Avilister

Posted: Sun Apr 05, 2009 4:50 pm
by Avilister
A manse for every hearthstone in print:
http://wiki.white-wolf.com/exalted/inde ... straKiseki

Posted: Fri Apr 24, 2009 11:01 pm
by Avilister
This anime is, so far, only good for the fight scenes. The fight scenes manage to capture the essence of Exalted combat, even though that may not mean to:

http://www.youtube.com/watch?v=T_qJxdBH620 - selected clips (particularly from about the 4:20 mark onward - there's actually a use of a perfect parry at about 5:45)

Posted: Sat Apr 25, 2009 12:36 am
by rydi
the art style bothers me. and the flow of combat. though i can certainly see some parallels.

Posted: Wed Apr 29, 2009 9:52 pm
by Avilister
A damn fine looking, if somewhat less detailed, map of creation:
http://morhin.deviantart.com/art/Map-of ... n-84977565

Posted: Fri May 01, 2009 10:12 pm
by Amseriah
This thread has a couple pretty original ideas.

http://forums.white-wolf.com/cs/forums/t/4742.aspx

Posted: Wed Jun 03, 2009 8:56 pm
by Avilister
The Hundredgold Facets of Enlightenment

Charms by Plague of Hats, including ports of a good deal of the stuff from Lords of Creation and lots of new things. They're even lightly playtested! Includes handy, good looking PDF document. I'm still reading things over, but its neatsauce so far.