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Interesting Rules
Posted: Tue Feb 05, 2008 12:45 am
by rydi
Post any interesting/cool rules ideas here.
Stephen “Shoe” Schubert, Developer
It’s You, Not Your Gear: Treasure is reduced 10-15% and permanent ability score boosting items are banned. Instead, characters get a stat increase at every even level (instead of every four levels) and a feat at every odd level.
Hmmm
Posted: Tue Feb 05, 2008 1:07 pm
by Thael
I really like this alt rule... I would include either removing or upping the effective power rating of typical stat boosting items (I know the books are banned, referring to cloaks/headbands/periapts/etc) the +2 are rare in the minor but are there... make them medium and raise the +4 to Major and either push the +6 off the charts or something...
Posted: Thu Feb 14, 2008 2:08 pm
by Avilister
Regarding Time Stands Still
The text of this maneuver actually states specifically that the users takes two full attack actions, rather than two full round actions. Thus the user is not able to execute another full-round action maneuver within the actions granted by Time Stands Still. In fact, the only maneuvers he would be able to use are boosts and even these would only augment one of the full round actions (there is some room for argument regarding Gerallon Windmill Fleshrip, but Raging Mongoose exlpicitly states that it has a maximum limit to the attacks it will add).