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Rusty
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Re: Stellaris: Logs, Blogs, Blorg

Post by Rusty »

So, one of the Origin options that has my interest is the Doomsday origin. You start out with your homeworld on the brink of apocalypse with 35-45 years before it explodes killing everyone on it. It comes with a warning that it is really challenging.

I think this is an interesting starting point for a "change ourselves" play through, as we would need to find ANY planet as soon as possible and colonize it be damned the hardship. I could also see using Habitats a lot once they're available and having a tightly knit society. I'm going to go with this for a bit.
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Re: Stellaris: Logs, Blogs, Blorg

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So I went with Humans and Earth as the starting point this time. Those of us who have made it this far are communal and nomadic, and we have just a precious few decades to save ourselves.

The Interrim Crisis Government is totalitarian, efficient, and maintains total control over where people live and work. We believe that once the current crisis is abated, our way of life can be restored, but until then we put our mutual survival ahead of the individual's freedoms. We will save as many as we can. Perhaps we will find ourselves in the process.
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Rusty
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Re: Stellaris: Logs, Blogs, Blorg

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The very moment our science vessel, the ISS Enigma, was capable of hyper jumps, it began searching for somewhere, anywhere our species could find respite.

A small world in a close orbit of Barnard's Star is just such a place. Inhospitable, dry, harsh, but rich in minerals. We will take the leap to this difficult world and grind whatever grist we must to survive as a species. There is no other future for us.
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Re: Stellaris: Logs, Blogs, Blorg

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Star Date 2205.09.20
Our colony ship has made planetfall on Barnard's World and those valiant colonists are going about the process of converting their ship into a shelter.

Compared to Earth, Barnard's World is only one tenth as hospitable to human life. This colony will struggle to fight the elements and will consume resources at a daunting rate.

We will not thrive on Barnard's World without help. Already our scientists are approaching breakthroughs that will lead to robotic assistants who will find the harsh environment easy to overcome.

Our futurists anticipate a day when robots are as intelligent as we are. We must remember how much we depended on them when they depend on us to welcome them into our society as equals.

For now, it is dust and toil for 5 long years before our colony can be said to be established. In that time, will we find another choice?
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Re: Stellaris: Logs, Blogs, Blorg

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First contact with the Confederacy of Alaria happened far faster than we would have hoped. Already the vastness of space seems to close in around us. Our growing exploration fleet has found only one other choice, a world every bit as inhospitable as Barnard's World and dauntingly distant.

The powerful military of Alar seems to only be held back by our diplomats. Their military engines and economic power is not being crushed under the weight of apocalypse as ours is.

An ally? A patron? Anything but a rival or a foe. I fear we cannot fight both the elements on Barnard's World and the Alari at the same time.
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Re: Stellaris: Logs, Blogs, Blorg

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In the very same year that the Colony at Barnard's World is established, we found a glimmer of hope. In the Unur system, many jumps further than Barnard's Star, is a tiny ocean world, much better suited to our needs. Can we survive on Barnard's World long enough to make to the Unur system? This is our plan for now. It must be.
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Re: Stellaris: Logs, Blogs, Blorg

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No sooner than we started transferring citizens from Earth to Barnard's World, than we started suffering there from the same problems that have plagued our civilization since time immemorial. Is the Interrim Crisis Government unnecessarily harsh? Are the conditions on Barnard's World a death sentence for the colonists?

Will the promise of Distant Oasis, with a colony ship of its own hurtling towards at maximum speed, finally give real hope, or is it just too small, too violent, still too far from what we need?
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Re: Stellaris: Logs, Blogs, Blorg

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The failings of the Interrim Crisis Government are worse than they appeared. Barnard's World went into open revolt and threw off the authoritarian Interrim Governor, taking their world by violence.

We will let it go. We do not have the resources to fight our own people.

Oasis is our only hope now.
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Re: Stellaris: Logs, Blogs, Blorg

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Oasis is our only hope, and it will be our last. We are shut in on all sides by alien empires, one of them our former colony. It is the final days of 2219. By the time we are able to move people to Oasis, we will have to move them all.

What happens then is what happens to us.
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Re: Stellaris: Logs, Blogs, Blorg

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The Celimy League, a ruthless megacorporation, are proving to be the allies we need. With the rebel Barnard's Star between us and the increasingly hostile Alari, we have a buffer on that front, though they are our own people. Or they once were.

Their fight for survival cannot be made any easier by cutting of their own supply line.

The hour and day that we have long feared approach rapidly, and we have yet to move even half our population to Oasis.

Will we have to leave some behind, and if so, who? How do we decide that?
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Re: Stellaris: Logs, Blogs, Blorg

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We have exhausted every resource we have trying to bring as many people from Earth to Oasis as we can. Now we can do nothing more but wait and try to scrape a future together from the ashes.

Should we have left more behind? Or do those of us that were chosen deserve to die on this world, starving in the dark, for having failed our fellow colonists so completely?
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Re: Stellaris: Logs, Blogs, Blorg

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Star Date 2232.02.17

We have left the Earth behind. All of us. We will survive here, on Oasis. We will never be the civilization we were before. And we never should.
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Re: Stellaris: Logs, Blogs, Blorg

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Martial Law. Starvation. Privation. We have endured these things for each other. We have shared these burdens.

We will share all of our burdens. We will watch our former home vanish into dust, and we will never forget.

We will reach out to those we have failed and try to make amends.

But all things we do we will do together.
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Re: Stellaris: Logs, Blogs, Blorg

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We will set aside those things in our past that led us to that brink of annihilation, and let them die with the Earth.

We have dismantled the Interrim Crisis Government, and are transitioning to democratic forms of government. Until our people have fully come around to the concepts of egalitarianism, we would not be fight to expect them to fully govern themselves The Crisis Council has formed to guide humanity from its authoritarian habits into democracy. For now, a small group of leaders will lead our people. Soon, hopefully very soon, we can move the vote from a select few to everyone.
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Re: Stellaris: Logs, Blogs, Blorg

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2242.01.01

Earth has finally broken apart.

There were no living humans left on Earth, all of them having been evacuated to either Barnard's World or Oasis.

From the wreckage of our civilization, we will build bridges. Both with our strange new fungal allies, and with those we failed. We have directed 50% of our diplomatic corps to outreach with Barnard's World, in the hopes that we can still help them in some way.

We have had our first elections, and face a desperate shortage of room on our tiny planet. The future is not what one would consider "bright," but it exists, and a future without Earth and with each other is more than we had hoped for just a few short decades ago.

In our explorations and desperate search for a homeworld, we discovered the Eiol system in which a ruined city world is home to a terrifying creature nearly the size of a moon on its own. This vast being guards a planet ready to be restored and re-inhabited.

Whatever it guards, we must see it destroyed or contained. A creature capable of destroying one city world could make short work of our fragile little home.

We must be ever vigilant against the next catastrophe, lest all our efforts be in vain.
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