Dudes 4: The Power Cosmic
Posted: Sun Nov 10, 2013 4:41 pm
This iteration of Dudes builds on previous continuity and expands the playing field, exploring greater threats and calling on a new caste of empowered Dudes to unite legendary heroes against the beings that threaten the fundamental existence of reality.
Rules:
-Only three supernatural types are allowed for primary supernatural types: Exalts, Novas, and Scions. Pick one, build a character accordingly. Power stat caps at 4 at character creation. Others may be chosen with the Hybrid option.
-Pick any two Legendary Templates. If you choose Hybrid, you may pick one of the greater supernatural types from WoD (critters with a power stat: vamp, mage, etc.) or you can be a dual exalt, Scion of two pantheons, or psiad/nova/daredevil. You can also have lesser templates if you pick appropriate Legendary Templates (See "Dudes of Legend" thread for full list). You cannot mix the three primary types (for example, an exalt/nova hybrid is not allowed).
-Spend 35 xp as normal for Dudes.
-Build an appropriately epic backstory, but said backstory should not involve being John Rambo as a Dawn Caste Solar Exalt. You might work to make the story fit with the greater world of darkness metaplot, if possible.
-Abilities/Skills work differenter: See Below
Skills were condensed to make something semi-cohesive. The following is the list of Ability/Skills breakdowns as well as how they condense:
Solar/Abyssal Set:
Dawn/Dusk: Marksmanship, Martial Arts, Melee, Control
Zenith/Midnight: Integrity, Presence, Resistance, Survival
Twilight: Academics, Engineering, Medicine, Occult
Night/Day: Athletics, Investigation, Larceny, Stealth
Eclipse/Moonshadow: Bureaucracy, Awareness, Expression, Socialize
Sidereal Set:
Journeys: Control, Marksmanship, Resistance, Survival
Serenity: Athletics, Engineering, Expression, Socialize
Battle: Awareness, Melee, Integrity, Presence
Secrets: Academics, Investigation, Larceny, Occult
Endings: Bureaucracy, Martial Arts, Medicine, Stealth
Lunars and Mental/Physical/Social Set:
Mental: Academics, Engineering, Medicine, Occult, Survival, Investigation, Awareness
Physical: Marksmanship, Martial Arts, Melee, Control, Resistance, Athletics, Stealth
Social: Presence, Integrity, Bureaucracy, Expression, Socialize, Larceny
T/S/K Set:
Talents: Athletics, Awareness, Socialize, Integrity, Martial Arts, Presence, Resistance
Skills: Control, Expression, Larceny, Marksmanship, Melee, Stealth, Survival
Knowledges: Academics, Bureaucracy, Engineering, Investigation, Medicine, Occult
Merged Skills:
Marksmanship includes Firearms, Thrown, and Archery
Martial Arts includes Brawl
Presence includes Command, Interrogation, and Style
Resistance includes Endurance and Fortitude
Engineering includes Craft
Academics includes Lore, Science, and Computers
Athletics includes Dodge and Might
Bureaucracy includes Politics and Biz
Control includes Drive, Ride, Sail, and Pilot
Expression includes Performance and Art
Socialize includes Linguistics, Etiquette, Rapport, and Streetwise
Larceny includes Intrusion and Legerdemain
Rules:
-Only three supernatural types are allowed for primary supernatural types: Exalts, Novas, and Scions. Pick one, build a character accordingly. Power stat caps at 4 at character creation. Others may be chosen with the Hybrid option.
-Pick any two Legendary Templates. If you choose Hybrid, you may pick one of the greater supernatural types from WoD (critters with a power stat: vamp, mage, etc.) or you can be a dual exalt, Scion of two pantheons, or psiad/nova/daredevil. You can also have lesser templates if you pick appropriate Legendary Templates (See "Dudes of Legend" thread for full list). You cannot mix the three primary types (for example, an exalt/nova hybrid is not allowed).
-Spend 35 xp as normal for Dudes.
-Build an appropriately epic backstory, but said backstory should not involve being John Rambo as a Dawn Caste Solar Exalt. You might work to make the story fit with the greater world of darkness metaplot, if possible.
-Abilities/Skills work differenter: See Below
Skills were condensed to make something semi-cohesive. The following is the list of Ability/Skills breakdowns as well as how they condense:
Solar/Abyssal Set:
Dawn/Dusk: Marksmanship, Martial Arts, Melee, Control
Zenith/Midnight: Integrity, Presence, Resistance, Survival
Twilight: Academics, Engineering, Medicine, Occult
Night/Day: Athletics, Investigation, Larceny, Stealth
Eclipse/Moonshadow: Bureaucracy, Awareness, Expression, Socialize
Sidereal Set:
Journeys: Control, Marksmanship, Resistance, Survival
Serenity: Athletics, Engineering, Expression, Socialize
Battle: Awareness, Melee, Integrity, Presence
Secrets: Academics, Investigation, Larceny, Occult
Endings: Bureaucracy, Martial Arts, Medicine, Stealth
Lunars and Mental/Physical/Social Set:
Mental: Academics, Engineering, Medicine, Occult, Survival, Investigation, Awareness
Physical: Marksmanship, Martial Arts, Melee, Control, Resistance, Athletics, Stealth
Social: Presence, Integrity, Bureaucracy, Expression, Socialize, Larceny
T/S/K Set:
Talents: Athletics, Awareness, Socialize, Integrity, Martial Arts, Presence, Resistance
Skills: Control, Expression, Larceny, Marksmanship, Melee, Stealth, Survival
Knowledges: Academics, Bureaucracy, Engineering, Investigation, Medicine, Occult
Merged Skills:
Marksmanship includes Firearms, Thrown, and Archery
Martial Arts includes Brawl
Presence includes Command, Interrogation, and Style
Resistance includes Endurance and Fortitude
Engineering includes Craft
Academics includes Lore, Science, and Computers
Athletics includes Dodge and Might
Bureaucracy includes Politics and Biz
Control includes Drive, Ride, Sail, and Pilot
Expression includes Performance and Art
Socialize includes Linguistics, Etiquette, Rapport, and Streetwise
Larceny includes Intrusion and Legerdemain