Rifts has mega damage, which is a 1:1000 ratio to normal damage. Rifts has ridiculous monstrosities that that blow up worlds with ease, and gods of horrifying power.
DnD has... rules. Rules that let you create infinite loops, become a god as a 3rd level kobold, and become immune to existence. To name a few.
Which wins?
Moderator: Liquidprism
Rifts vs 3.5 DnD
Threading the Gerbil since 1982
- angelicyokai
- Lost Knight
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Dnd 3.5 wins by default. Only Rollmaster old-style trumps Rifts for its ponderous character creation . It was augmented in annoyance by having nearly-infinite worlds (and a shiny 20$ book for each) and although you were supposed to be able to cross play worlds, some characters were greatly outmatched by others. In dnd you can tweak a character to make it uber-powered or under-powered, but in rifts you were pretty much either screwed or not screwed from the begining
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“Live a good life. If there are gods and they are just, then they will not care how devout you have been, but will welcome you based on the virtues you have lived by. If there are gods, but unjust, then you should not want to worship them. If there are no gods, then you will be gone, but will have lived a noble life that will live on in the memories of your loved ones.”
― Marcus Aurelius
- Liquidprism
- Lost Soul
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I think Rifts probably has this one, due to the 'organic' quality of the system. Ultimately the rules of DnD cause it to be more rigid, which is a hinderance when dealing with god-power, and reality warping.
All things in moderation...Except syrup.
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