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AWESOME Idea...

Posted: Wed Apr 07, 2010 5:49 am
by rydi
http://www.enworld.org/forum/d-d-legacy ... ision.html

And you could modify that in any number of ways, allowing set points for higher levels at a slower progression, all the way to 10. Or just arbitrarily decide the level you want to cap at. E12 for example. But I really do like the world that E6 would create. It also goes quite well with pathfinder, and the slow/medium charts that they use.

Another interesting option that occured to me is the idea of E6 gestalting... It would work more like 2nd ed dual-classing, where you switch to something new after you hit level cap and you pick up class abilities, but not number increases.

This really opens up huge design area, and my brain is churning out different scenarios, all equally interesting. Unfortunately I have schoolwork due at 130 that will take a solid 6 hours, so... yeah. I don't get to think about this right now.

Posted: Wed Apr 07, 2010 6:02 am
by rydi
one last thing.

I like this because it gives a more clear way of defining what "powerful" is, and of maintaining the system integrity. it also more solidly maintains the feel of the heroic fantasy genre. This is the way most books would be played, if you tried to turn them into a game (possibly at a different E variable, but still the same concept). It lets monsters matter more too, and xp becomes both less important, and more flexible. You don't have to worry as much about handing out a bunch of xp for rp rewards when you aren't giving someone an entire level just for chatting with people at the masquerade ball. Instead you hand out 5k, and they can get a nice skill feat to enhance their diplomacy or something, instead of gaining +'s to all their saves, bab, etc.

Posted: Wed Apr 07, 2010 2:18 pm
by Liquidprism
I had actually been thinking about something similar for games based on books. This is interesting since feats are really what make DnD fun. As long as characters are getting rewards then a game can continue. This system provides a way for that to happen. A grittier DnD might not be to bad. This type of game is at the very least easier to put together.

As far as gestalting... I'm not sure. I think prestige classing is more interesting in this case. It allows for a minimal amount of special abilities, and effects on characters. Gestalting seems to defeat the purpose of this type of scenario entirely. Its suppose to be grittier, gestalting goes a long way toward mitigating a gritty feel.