D&D: FF - Trouble in Pavis
Posted: Wed Jan 20, 2010 7:41 pm
You met at sea, in the sailing vessel Trisha's Waist, on your way from the far continent back. The voyage seems cursed, as wind and tide and storm were all against you. In the first weeks of the voyage, a full half of the food stores flooded, and some of the fresh water reserves were contaminated with sea water. Despite the help of the casters on board, much of the food and water was lost, and had to be thrown overboard in an attempt to drop weight and hasten the journey. Illness began to break out, which claimed nearly a third of the passengers and crew. Those passengers with seafaring experience or skills were put to work, and some that didn't were as well.
The ship finally arrived at Pavis in a ragged state, battered by storms, out of spare parts, listing to the leeward side, depleted of food and water, and desperate for port of any kind. Pavis allowed it to dock, even with the famine and plague, out of seafaring courtesy and out of fear of angering the sailing gods.
Pavis has been under the siege of famine and plague for months growing ever longer. The unseasonable weather has spoiled the last three years of harvests, and the treasury has been rapidly depleted attempting to purchase food stores from other cities and kingdoms. Even the treasury is approaching emptiness, and the king, Edward the Fool, has used what credit he has to continue ordering shipments, even into terrible debt with all he owes. The elven kingdom of Sagewood has sent messengers to collect the debt they are owed several times, only to be rebuffed by an obstinate and unwise king. To make matters even worse, the food shipments themselves aren't all making it into the city. Rumors of bandits of some kind, or some monster or creatures, attacking the food shipments and absconding with them, are either true, or fewer shipments have been sent than is indicated.
With Demon Fever (DC 18, 1d6 Con, 2 saves to cure) ravaging the city, most of those people with either good sense, bad fort saves, or nature skills have set up a sort of tent city just outside the outer wall of the city. The weather is very cold, so people have been burning fires from whatever they have they can burn to stay warm. A food line has been the focus of the tent city, as every day another cart of food is supposed to be making its way into pavis, with a portion of it being unloaded in the tent city for distribution. The line moves slowly, and leaving the line (an entire party leaving the line) surrenders one's place irrevocably, and several people have been injured or killed over line placement disputes. The group of you are adjacent to each other in the line, which has moved a few places each day for a week. Your food is exhausted (as indicated by your required con checks) and the fires are burning low. You can have one or two of your number away from the line at a time, though if the whole group of you leaves the food line you may be able to get your place back, depending on how you go about it.
The game will start early in the morning, before sunrise. Torches burn along the food line and the tent city, to keep the night spirits at bay. The sky is sour and angry, with the moonlight showing harsh clouds and a find mist of ice and snow falling to earth. The ground and the air are cold, but for now it isn't windy, and in the stillness you keep a little more of your warmth. City guardsmen slowly patrol up and down the food line, keeping their eyes open for robbers, thieves, or night spirits.
The ship finally arrived at Pavis in a ragged state, battered by storms, out of spare parts, listing to the leeward side, depleted of food and water, and desperate for port of any kind. Pavis allowed it to dock, even with the famine and plague, out of seafaring courtesy and out of fear of angering the sailing gods.
Pavis has been under the siege of famine and plague for months growing ever longer. The unseasonable weather has spoiled the last three years of harvests, and the treasury has been rapidly depleted attempting to purchase food stores from other cities and kingdoms. Even the treasury is approaching emptiness, and the king, Edward the Fool, has used what credit he has to continue ordering shipments, even into terrible debt with all he owes. The elven kingdom of Sagewood has sent messengers to collect the debt they are owed several times, only to be rebuffed by an obstinate and unwise king. To make matters even worse, the food shipments themselves aren't all making it into the city. Rumors of bandits of some kind, or some monster or creatures, attacking the food shipments and absconding with them, are either true, or fewer shipments have been sent than is indicated.
With Demon Fever (DC 18, 1d6 Con, 2 saves to cure) ravaging the city, most of those people with either good sense, bad fort saves, or nature skills have set up a sort of tent city just outside the outer wall of the city. The weather is very cold, so people have been burning fires from whatever they have they can burn to stay warm. A food line has been the focus of the tent city, as every day another cart of food is supposed to be making its way into pavis, with a portion of it being unloaded in the tent city for distribution. The line moves slowly, and leaving the line (an entire party leaving the line) surrenders one's place irrevocably, and several people have been injured or killed over line placement disputes. The group of you are adjacent to each other in the line, which has moved a few places each day for a week. Your food is exhausted (as indicated by your required con checks) and the fires are burning low. You can have one or two of your number away from the line at a time, though if the whole group of you leaves the food line you may be able to get your place back, depending on how you go about it.
The game will start early in the morning, before sunrise. Torches burn along the food line and the tent city, to keep the night spirits at bay. The sky is sour and angry, with the moonlight showing harsh clouds and a find mist of ice and snow falling to earth. The ground and the air are cold, but for now it isn't windy, and in the stillness you keep a little more of your warmth. City guardsmen slowly patrol up and down the food line, keeping their eyes open for robbers, thieves, or night spirits.