In remembrance of all the joy, and misery, of past games. Leave your offerings here.
Post Reply
User avatar
Liquidprism
Lost Soul
Posts: 1509
Joined: Tue Jun 17, 2008 11:40 pm
Location: Behind You...

Brave New Empire - Lightsaber Forms

Post by Liquidprism »

LIGHTSABER FORMS

Lightsaber Forms are Advanced Skills, which add their Die Code back into Lightsaber when using their specific techniques. They must be bought at 1D to start with, and are increased during play like any other Advanced Skill would be.
Each Lightsaber Form has several techniques and/or benefits listed beneath it. A character may utilize only a certain number of these at a time depending on his die code in each form.

1D: Practitioner- 1ST Form Technique
2D: Expert- 2ND Form Technique
3D: Master- 3RD Form Technique

A character with several Forms may freely choose to use techniques from each form known each round at no penalty. However, a character is limited on the number of techniques he can use at a time by his Lightsaber die code (this is the total die code after the advanced skill dice). For every 3 dice the character has in Lightsaber he may utilize the benefits of 1 technique. When using techniques from multiple forms use the Lightsaber die code with the lowest Form die code added in.
So a character with 7D in lightsaber with 2D in Form 2 and 1D in Form 1 would be able to use up to the second Form Technique of from Form 2, and up to the first Form Technique from Form 1. In addition he would be able to use up to 2 Form Techniques at a time (Lightsaber die code of 7D + 1D from Form 1 = 8D /3 round down is 2). If he decides to use only Form 2 techniques he could in theory use up to three of them, but he does not yet have a Master rank so that Form’s third technique is unavailable.
This may all seem a bit harsh, but keep in mind that Lightsaber Forms add even more bonuses to a character using Lightsaber Combat, which makes them one of the most powerful individuals in the galaxy when it comes to personal scale combat.

FORM 1
Style: Shi Cho
Prerequisites: Lightsaber 4D, Lightsaber Combat
Techniques:
Practitioner -(Lightsaber Mastery)- This character may add a flat bonus equal to the number of whole dice in his Coordination attribute and the Shi Cho skill to Lightsaber (this is in addition to the normal bonus granted by Lightsaber Combat).
Expert -(Trained Reactions)- This character may activate Combat Sense instead of rolling Perception at the start of a fight. If the activation roll fails, he uses Perception as normal.
Master -(Sweeping Arc)- If this character deals an incapacitated (or worse) injury to a target with a lightsaber attack, he may immediately make an attack against another target within range. This attack is made with the same to hit roll as the first, and the new target may react normally. This attack does not count as a separate action. This character may only do this once per action.
Weakness -(Weak to Forms)- This character loses the bonus granted from Lightsaber Mastery when reacting to or attacking an opponent, or opponents using Lightsaber Form techniques.

FORM 2
Style: Makashi
Prerequisites: Lightsaber 7D, Lightsaber Combat
Techniques:
Practitioner -(Deft Touch)- This character may add a flat bonus equal to the number of whole dice in his Coordination attribute, and the Makashi skill to Lightsaber (this is in addition to the normal bonus granted by Lightsaber Combat).
Expert -(Precise Strikes)- This character may halve the penalty for making ‘called shots’ he makes when using Lightsaber.
Master –(Lightsaber Riposte)- If this character parries a melee attack, and succeeds by a margin of 7 or more then he may make an immediate attack against the character whose attack he just parried. This attack does not count as an action and does not accrue multiple actions penalties to the character's die codes. The character may only do this once a round for every 2 dice he has in his Lightsaber skill.
Weakness -(Highly Specialized)- This character loses the bonus granted by Deft Touch when reacting to ranged attacks, or when engaging more than one opponent in combat.

FORM 3
Style: Soresu
Prerequisites: Lightsaber 6D, Lightsaber Combat
Techniques:
Practitioner -(Defensive Focus)- This character may add a flat bonus equal to the number of whole dice in his Savvy attribute, and Soresu skill to Lightsaber when taking reactions, and full reactions (this is in addition to the bonus from Lightsaber Combat).
Expert -(Eye of the Storm)- When taking a Full Reaction this character’s defense score does not decrease due to multiple attackers. This includes both multiple actions penalties, and pile on penalties. However, the character may only use his Lightsaber skill to do this.
Master -(Counter Strike)- If an attack misses this character by a margin of 15 or more, he may immediately make an attack against the attacker using Lightsaber. If the attack was a ranged attack then it may be redirected. Each time he does this subtract -4 from his total defense score (if using a Full Defense action), or apply a multiple actions penalty otherwise.
Weakness -(Passive)- This character loses the bonuses from Defensive Focus, and Eye of the Storm during any round he makes an attack action. This penalty does not apply to offensive actions made using Counter Strike.

FORM 4
Style: Ataru
Prerequisites: Lightsaber 6D, Lightsaber Combat
Techniques:
Practitioner -(Swashbuckler)- This character may add a flat bonus equal to the number of whole dice in his Coordination attribute, and Ataru skill to Acrobatics, Lightsaber, and Dodge (this is in addition to the bonus granted by Lightsaber Combat). This character also ignores the penalty for using Lightsaber to evade attacks.
Expert -(Body and Spirit)- This character may activate one Force power each round without receiving a multiple actions penalty for doing so. This action does not need to be declared at the start of the round.
Master -(One with the Force)- This character may have one Force power, which uses Control, for every 3 dice in his Control ‘Kept Up’ without suffering a multiple actions penalty to his die codes.
Weakness -(Room to Move)- The bonus granted by Swashbuckler is lost whenever the character’s movement within an area is restricted, such as when fighting in an enclosed space.

FORM 5
Style: Shien
Prerequisites: Lightsaber 6D, Lightsaber Combat
Techniques:
Practitioner -(Crowd Fighting)- This character may add a flat bonus equal to the number of whole dice in his Coordination attribute, and Shien skill to Lightsaber when engaging multiple opponents (this is in addition to the bonus granted by Lightsaber Combat).
Expert -(Confusion in the Ranks)- When an attacker misses this character with an attack, this character’s next attack is made with a bonus equal to the amount that attack missed by. If this character is missed multiple times before his next action, he must choose one attack to use as his bonus before his next action.
Master -(Deflection Mastery)- This character may redirect ranged attacks with only a -1D penalty (instead of the normal -2D).
Weakness -(Weak Duelist)- The bonuses granted by Crowd Fighting, and Confusion in the Ranks are lost when this character is fighting a single opponent.

FORM 5
Style: Djem So
Prerequisites: Lightsaber 6D, Lightsaber Combat, Rage, or Emptiness
Techniques:
Practitioner -(Brawler)- Add a flat bonus equal to the number of whole dice in this character’s Physique attribute, and Djem So skill to Lightsaber, Martial Arts, and Brawling Combat (this is in addition to the bonus granted by Lightsaber Combat).
Expert -(Aggressive Counter)- When an attacker misses this character with a non-ranged attack, this character receives a bonus to his attack, and damage on the next non-ranged attack roll against that opponent. This bonus is equal to the amount by which the attack missed.
Master -(Powerhouse)- This character may add a bonus to Lightsaber, Martial Arts, and Brawling Combat damage equal to the difference between his strength and that of his opponent (if there is one). This bonus does not apply to attacks that are evaded, only to those that are parried. This character may also have one Force power, which enhances his strength, ‘Kept Up’ without suffering a multiple actions penalty to his die codes.
Weakness -(Ponderous Form)- This character loses the bonuses from Brawler, and Aggressive Counter is he moves at more than cautious speed. This applies in any round the character moves at a higher rate of speed.

FORM 5
Style: Sith Shien
Prerequisites: Lightsaber 6D, Lightsaber Combat, and Rage, or Emptiness
Techniques:
Practitioner -(Combat Focus)- This character may add a flat bonus equal to the number of whole dice in his Coordination attribute, and Sith Shien skill to Lightsaber (this is in addition to the bonus granted by Lightsaber Combat).
Expert -(Confusion in the Ranks)- See Form 5: Shien
Master -(Rapid Strike)- Immediately after this character’s first attack each round using Lightsaber, he can make an additional attack using Lightsaber. This attack counts as an action, but the multiple actions penalty is only applied to his die codes after the Rapid Strike attack is made.
Weakness -(All Offense)- This character loses the bonuses granted from Combat Focus, and Confusion in the Ranks during any round in which the character did not attack in the previous round. This does not apply on the first round of combat. This character does not receives the bonuses during surprise rounds in which he is caught of guard, but he may still get the bonus during the first round of combat afterward.

FORM 6
Style: Niman
Prerequisites: Lightsaber 4D, Lightsaber Combat
Techniques:
Practitioner -(Insightful Form)- This character may add a flat bonus equal to the number of whole dice in his Knowledge attribute, and Niman skill to each skill roll made during a round. This includes rolls to activate Force powers.
Expert -(Creative Approach)- This character may take one action each round, which doesn’t incur a multiple actions penalty. This action need no be declared at the beginning of the round. This action may not be used with a combat skill, but it may be used to move, or take any other miscellaneous action.
Master -(Calm)- This character may have one Force power, which uses Sense, for every 3 dice in his Sense skill ‘Kept Up’ without incurring any multiple actions penalties to his die codes.
Weakness -(Easily Overwhelmed)- This character loses the bonuses from Insightful Form, and Creative Approach when engaging more opponents than the number of dice in his Sense skill.

FORM 7
Style: Juyo
Prerequisites: Lightsaber 7D, Lightsaber Combat, Rage, or Emptiness, and Expert level in 3 other Forms.
Techniques
Practitioner -(Fighting Form)- This character may add a flat bonus equal to the number of whole dice in his Physique attribute, and Juyo skill to all non-ranged attack, and reaction rolls.
Expert -(Eviscerate)- This character may add a flat bonus to his lightsaber’s damage equal to the amount by which an opponent’s reaction roll fails against his attack.
Master -(Overwhelming Assault)- Each time this character makes a new non-ranged attack against an opponent who he has already attacked in the round he may add a flat bonus equal to the number of dice in his Control to both the attack and damage rolls. This bonus cannot be gained more than once on each attack.
Weakness -(Temptation)- Each round in which the character uses techniques from this form he must make a moderate Willpower roll. If the check fails the character receives a Dark Side point, and loses his bonuses from this Form entirely until he reactivates Lightsaber Combat again. In addition any rolls made by the character to resist Force Powers are made with a -6 penalty to the roll.

FORM 7
Style: Vapaad
Prerequisites: Lightsaber 8D, Lightsaber Combat, Rage or Emptiness, and Expert level in 3 other Forms.
Techniques
Practitioner -(Flowing Form)- This character may add a Flat bonus equal to the number of whole dice in his Force attribute, and Vapaad skill to all non-ranged attack, and reaction rolls.
Expert -(Empowerment)- This character may activate one Force Power each round without suffering a multiple actions penalty to his die codes. This action need not be declared at the beginning of the round. In addition this character may have one other Force power ‘Kept Up’ without incurring a multiple actions penalty to his die codes.
Master -(Flurry of Blows)- This character receives 1 free action each round, which need not be declared at the beginning of the round, for every 4 dice he has in Control. These actions do not incur multiple actions penalties to his die codes, but otherwise they work as normal actions.
Weakness -(Walk the Line)- Each round in which this character uses techniques from this form he must make a Willpower roll or gain a Dark Side point, and lose the bonuses granted from this Form until he reactivates Lightsaber Combat. The difficulty on the first round is Moderate, but it increases by one level each additional round. The difficulty stops raising once it reaches Very Difficult, but the rolls must still be made. This difficulty does not reset until the character drops Lightsaber Combat, and the fight is over.
All things in moderation...Except syrup.

<a href="http://www.wizards.com/magic/playmagic/ ... areyou.asp" target="_blank"><img src="http://www.wizards.com/magic/images/wha ... isblue.jpg" border="0">
<b>Take the Magic: The Gathering 'What Color Are You?' Quiz.</b></a>
Post Reply