look at the "Technology!" skill on my sheet. that will cover virtually everything you need, except hacking perhaps.
as far as the space support option, i think that immunity to metabolic hazards actually covers the detrimental effects of heat/cold, and of acceleration, because it specifically says that it prevents things that effect only biological entities, other than raw damage (with regen covers). Examples of the 30pt version of the power include toxins, disease, the bends (pressure), and a couple other things.
as far as the space support option, i think that immunity to metabolic hazards actually covers the detrimental effects of heat/cold, and of acceleration, because it specifically says that it prevents things that effect only biological entities, other than raw damage (with regen covers). Examples of the 30pt version of the power include toxins, disease, the bends (pressure), and a couple other things.
Threading the Gerbil since 1982
Ok, with Teeth +2 I am looking at a 7.5 cost to add the Very Fat Symptom once 1/3 of the opponents HP is lost. To add Heart Attack at a higher threshold of 2/3 is another 6 points.
So for a total of 15.5 points, I have large teeth that make you fat and have a heart attack. Now, I just need to add DR bypass...
So for a total of 15.5 points, I have large teeth that make you fat and have a heart attack. Now, I just need to add DR bypass...
last page. you know, where my character is posted at. it has a list of skills that are under it.
basically, it is just a wildcard skill. look in the character building stuff under skills, and in one of the boxes that are colored differently you will see them described. there are a few examples listed, and the rules.
you select a group of skills that count as one, it is a very hard skill in complexity, and you pay 3x as much as you normaly would.
i took a few more than most characters because of my backgound (in character for supers) and because my rolls are going to be low anyway.
basically, it is just a wildcard skill. look in the character building stuff under skills, and in one of the boxes that are colored differently you will see them described. there are a few examples listed, and the rules.
you select a group of skills that count as one, it is a very hard skill in complexity, and you pay 3x as much as you normaly would.
i took a few more than most characters because of my backgound (in character for supers) and because my rolls are going to be low anyway.
Threading the Gerbil since 1982
yep. skills suck. atts are where its at. that's why the atts cost so much. buy 10 skills at 1 each, and then spend the points to up the controlling att, and you've just gotten +1 to each skill.
you should note however, that if you want better skill rolls past 20, i think that you have to have skills higher than your att, because if your att is >20, you treat it as 20 for the purpose of rolls.
also, racial templates do not count against disadvantage limits. important to note. i'm remaking since i have to get rid of points anyway. i will be stronger. faster. better.
you should note however, that if you want better skill rolls past 20, i think that you have to have skills higher than your att, because if your att is >20, you treat it as 20 for the purpose of rolls.
also, racial templates do not count against disadvantage limits. important to note. i'm remaking since i have to get rid of points anyway. i will be stronger. faster. better.
Threading the Gerbil since 1982
I made my own template. Included a lot of disadvantages in it. Monstrous, etc. Could not find a good premade Lizardman template. The one is Banestorm sucks.
Also, Psionics are weird. So I just buy an advantage and call it a psi power? Then I can resonably add some disadvantages (always on, uncontrollable, etc). Weird. Makes some of my abilities make more sense I guess (Empathy, Ehanced Move: Water, etc). Then I can buy mind blast stuff later. Weird.
Also, Psionics are weird. So I just buy an advantage and call it a psi power? Then I can resonably add some disadvantages (always on, uncontrollable, etc). Weird. Makes some of my abilities make more sense I guess (Empathy, Ehanced Move: Water, etc). Then I can buy mind blast stuff later. Weird.