A number of typos were discovered in the template during testing tonight. I have uploaded v1.1 that contains the fixes. It also includes a field to list your Max Dex Bonus from armor, if blank, this is not considered, if filled in, it caps the dex bonus you gain from armor to the amount listed accurately.
- Liquidprism
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the sheet is confusing.
All things in moderation...Except syrup.
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- Liquidprism
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Im pretty sure the sheet is out of its mind. I heard it mumbling something about integers, and rubbish. Now Im no expert, but Im pretty sure there is something wrong with that last statement.
All things in moderation...Except syrup.
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I need npc's. Nothing special, just some nice encounters that I can use on occasion. The format I want them in follows:
Descriptive text: [ex: this motley crew of thrikreen is dressed in scavenged tutus and weild's giant hula-spear-hoops. They are grizzled veterans of countless wars, and wear the scars of fly larvae on their backs.]
Name: [ex: veterans/thri-kreen]
Type: [ex: monstrous humanoid]
HD: [ex: 2d8+32 (=55)]
Initiative: [ex: +2^9]
Speed: [ex: walk 40, fly 72.6 (poor)]
AC: [ex: 99 (+72 dex, +1 nat, +3 profane, +12 plate mail), touch 11, ff 12]
BAB/CMD/CMB: [ex: +2/+14/whatever]
Attack: [ex: claw +3 (1d100+1) or spear +7 (1d1+2)]
Full Attack: [Ex: 4 claws +3 melee (1d20+80) or Spear +11/+11/+11/+11/+6/+6/+6/+6/+1/+1/+1/+1 (1d1+7) and bite +3 (1d79+0)]
Space/Reach: [ex: 5ft/55ft]
Special Attacs: [ex: poison, web, psi-like abilities, smite dogs]
Special Qualities: [ex: Darkvision, divine grace, hate, goslings]
Saves: [ex: fort +2/Ref +9/Will +8383927]
Abilities: [ex: Str 12, Dex 12, etc 12]
Skills: [ex: skill +y]
Feats: [ex: zen archery, multishot, deflect arrows]
Environment: [ex: your house]
Organization: [ex: 1-4, often w/ 1-7 greater thri-kreen]
Challenge Rating: [ex: Base creature + class levels + 2/3 npc levels + templates]
Treasure: [EX: LIST SPECIFIC TREASURE/ITEMS/LOOT, BE SURE TO FACTOR IT INTO THE BUILD! Monsters should use what they carry, unless they are mindless]
Spells or maneuvers: [Ex: STUFF IT CAN DO, fireball, Wish, Hellball]
1st Round: [Ex: throw hellball]
2nd Round: [Ex: run to flanking position, cast Wish to turn into a shark]
3rd Round: [Ex: Roll diplomacy]
They should make sense, use tactics, and be made to be effective. Min/maxing is fine. They have enough gold to buy whatever makes sense for them to have: raiders might have assorted armor that averages out to studded leather, and a random assortment of 1d6 slashing weapons that are much akin to short swords, while a city guard unit would have either clubs or swords, and appropriate armor to the wealth level of the city. Magic items will be noted when I ask for a given critter, and if none are listed assume it doesn't have any.
I will give minor rewards for this project, but this is in large part just to enrich the game and play with the system. Likely I will hand out skill points for completed projects.
Current needs list:
City Gaurd Patrol: lvl 2, lvl 5
City Gaurd Unit: Lvl 3-lvl 7, well equiped, 10 npcs in total
Town Sherrif and Deputies: lvl 5 sherrif, assortment of level 2's and 3's
Zombie Horde: Something interesting, don't care what
Brigands: Low (lvl 2-4) and Mid (4-8) lvl are needed
Adventuring Party: as they exist at 3rd level, 8th level, 13th level
Anything else interesting you want to submit: something that makes sense and would be a fun challenge for a group of 7ish people.
Descriptive text: [ex: this motley crew of thrikreen is dressed in scavenged tutus and weild's giant hula-spear-hoops. They are grizzled veterans of countless wars, and wear the scars of fly larvae on their backs.]
Name: [ex: veterans/thri-kreen]
Type: [ex: monstrous humanoid]
HD: [ex: 2d8+32 (=55)]
Initiative: [ex: +2^9]
Speed: [ex: walk 40, fly 72.6 (poor)]
AC: [ex: 99 (+72 dex, +1 nat, +3 profane, +12 plate mail), touch 11, ff 12]
BAB/CMD/CMB: [ex: +2/+14/whatever]
Attack: [ex: claw +3 (1d100+1) or spear +7 (1d1+2)]
Full Attack: [Ex: 4 claws +3 melee (1d20+80) or Spear +11/+11/+11/+11/+6/+6/+6/+6/+1/+1/+1/+1 (1d1+7) and bite +3 (1d79+0)]
Space/Reach: [ex: 5ft/55ft]
Special Attacs: [ex: poison, web, psi-like abilities, smite dogs]
Special Qualities: [ex: Darkvision, divine grace, hate, goslings]
Saves: [ex: fort +2/Ref +9/Will +8383927]
Abilities: [ex: Str 12, Dex 12, etc 12]
Skills: [ex: skill +y]
Feats: [ex: zen archery, multishot, deflect arrows]
Environment: [ex: your house]
Organization: [ex: 1-4, often w/ 1-7 greater thri-kreen]
Challenge Rating: [ex: Base creature + class levels + 2/3 npc levels + templates]
Treasure: [EX: LIST SPECIFIC TREASURE/ITEMS/LOOT, BE SURE TO FACTOR IT INTO THE BUILD! Monsters should use what they carry, unless they are mindless]
Spells or maneuvers: [Ex: STUFF IT CAN DO, fireball, Wish, Hellball]
1st Round: [Ex: throw hellball]
2nd Round: [Ex: run to flanking position, cast Wish to turn into a shark]
3rd Round: [Ex: Roll diplomacy]
They should make sense, use tactics, and be made to be effective. Min/maxing is fine. They have enough gold to buy whatever makes sense for them to have: raiders might have assorted armor that averages out to studded leather, and a random assortment of 1d6 slashing weapons that are much akin to short swords, while a city guard unit would have either clubs or swords, and appropriate armor to the wealth level of the city. Magic items will be noted when I ask for a given critter, and if none are listed assume it doesn't have any.
I will give minor rewards for this project, but this is in large part just to enrich the game and play with the system. Likely I will hand out skill points for completed projects.
Current needs list:
City Gaurd Patrol: lvl 2, lvl 5
City Gaurd Unit: Lvl 3-lvl 7, well equiped, 10 npcs in total
Town Sherrif and Deputies: lvl 5 sherrif, assortment of level 2's and 3's
Zombie Horde: Something interesting, don't care what
Brigands: Low (lvl 2-4) and Mid (4-8) lvl are needed
Adventuring Party: as they exist at 3rd level, 8th level, 13th level
Anything else interesting you want to submit: something that makes sense and would be a fun challenge for a group of 7ish people.
Threading the Gerbil since 1982


- Liquidprism
- Lost Soul
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I actually don't mind doing this.... but I'm really poor with this system. I'll see what I can do to help though. I'll work on the zombie hoard... that might be a bit simpler for me, as it is a bit less specific than the others.
All things in moderation...Except syrup.
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I have a humble request to make to people. Could everyone have their characters done, or at the very least ready to play BY start time on Saturday? I realize that I am the worst as far as this goes but I will be ready to go and I really don't want to get together, dick around with character creation for 4-5 hrs and then only be able to play for an hr. Please????????
For us
what about money? Equipment? Also, do we average together the number of spells we should get? Averaging saves as well?
I will play with the adventuring party, or at least toy with the idea. Are they gestalted?
what about money? Equipment? Also, do we average together the number of spells we should get? Averaging saves as well?
I will play with the adventuring party, or at least toy with the idea. Are they gestalted?
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- Liquidprism
- Lost Soul
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- Location: Behind You...
Awww Paul asked so nice. How could I possibly refuse.
What do you want us to do with our character stories?
What do you want us to do with our character stories?
All things in moderation...Except syrup.
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