Oh, also also, did you know there's a perfect defense in the Thrown tree? I'll definately be going after that (because its cool, and also a counter attack charm). It only applies against ranged attacks though.
The first time someone throws a lightning bolt or something at her and she blocks it with her hand and crushes it into nothing (visually a lot like Yoda does in EpII), it will be glorious.
The first time someone throws a lightning bolt or something at her and she blocks it with her hand and crushes it into nothing (visually a lot like Yoda does in EpII), it will be glorious.
huh... i vaguely remember it, but i didn't know it was actually a perfect, just thought it was a good defense... does it have a mirror? cuz if it does i'll suggest it for haley's night caste, and if not, that might explain why i didn't notice it (i only looked at thrown to help her).
Threading the Gerbil since 1982


ah. cool. if it doesn't have a mirror, that would explain why i never noticed it. and my abyssal was super far from ever using thrown too.
not sure if making a mirror is necessary. leave the abyssals some sort of good defensive charms that aren't trumped by the solars.
not sure if making a mirror is necessary. leave the abyssals some sort of good defensive charms that aren't trumped by the solars.
Threading the Gerbil since 1982


1. I am thinking about how I want to handle Void Avatar Prana. Since no one at White Wolf has apparently thought to answer the numerous questions about how in the fucking hell it is supposed to work.
2. I would like some idea how close people are to having finished characters. I am looking at being ready tomorrow if i sit down and avoid other activities tonight and work on the game.
2. I would like some idea how close people are to having finished characters. I am looking at being ready tomorrow if i sit down and avoid other activities tonight and work on the game.
haley will be done tonight or tomorrow, i'm done except for pinning down charms, but the working plan is basically the one jason suggested.
for void avatar prana:
in my opinion, each of the abilities separately are pretty badass, but both together are just ludicrous. the problem with defining the ability is that there is really no way of knowing what the hell was going through the designers heads, so you just have to feel it out.
but for my two cents, i think the key is to decide whether it will be defensive or offensive, b/c both abilities are just a bit much. in making this decision i would look at the trend set by the path. to my mind the perfect defense is really out of place, as there are no other defensive charms in the tree, but the offensive makes alot of sense.
the second thing that will have to be done, is making the power actually work, by rewording it to actually mechanically make sense.
for void avatar prana:
in my opinion, each of the abilities separately are pretty badass, but both together are just ludicrous. the problem with defining the ability is that there is really no way of knowing what the hell was going through the designers heads, so you just have to feel it out.
but for my two cents, i think the key is to decide whether it will be defensive or offensive, b/c both abilities are just a bit much. in making this decision i would look at the trend set by the path. to my mind the perfect defense is really out of place, as there are no other defensive charms in the tree, but the offensive makes alot of sense.
the second thing that will have to be done, is making the power actually work, by rewording it to actually mechanically make sense.
Threading the Gerbil since 1982

