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Posted: Wed Apr 02, 2008 9:17 pm
by Rusty
email me to get the books you need, it takes some dling

you'll need basic set, space, ultratech, magic, powers, biotech, traveller, fantasy, and possibly martial arts. I don't have that last one yet, working on it.

Posted: Wed Apr 02, 2008 9:40 pm
by Avilister
I don't have that one yet, either. Working on it...

Posted: Thu Apr 03, 2008 8:47 am
by Thael
in the 4e Traveller Intersellar Wars book on page 144 is a reptilian race template based on newts you could start with and modify to suit... in fact they are worth -10 points so they have more disad that adv... makes it easy to add what you want

Posted: Thu Apr 03, 2008 8:55 am
by durden
I'll try to find that book. I purchased a bunch of disadvantages to try to match (like monstrous, cold-blooded, etc). Going to up my water speed too. Lol. I'll be the best natural swimmer, dammit.

Posted: Thu Apr 03, 2008 9:03 am
by Thael
well the Bio-Tech book has a laundry list of mods to apply to the human template (ie a blank slate)... skeletal, muscular, sensory, nervous system, even sexual development and gender ratios and the really extreme stuff that would basically make you not human anymore like extra legs, mouths, no need to eat or sleep, unliving or natural DR (good for scaly skins)

Posted: Thu Apr 03, 2008 9:12 am
by Thael
I have basic (both halves) and basic lite (which I posted the free download link), the 3rd to 4th conversion book and the following books

Bio-Tech, Fantasy, Magic, Mysteries, Powers, Space, Ultra-tech

Plus these campaign/flavor books
Banestorm (fantasy with plenty of non-human races like lizard folk)
Fallout - Wasteland creatures (just stat blocks)
Infinite Worlds
Lands out of Time (mixing in pre-historic like Jurassic Park)
Star Wars Source book
Transhuman Space - Changing Times (TL9-11 timeframe for earth)
Traveller Interstellar Wars

will bring with me this weekend for people to make use

Posted: Thu Apr 03, 2008 12:47 pm
by rydi
so.

the Powers book confuses the hell out of me.

from what i've been able to figure out, your whole power suite gets a discount if you take it as a certain category, like "morality" or "super". that's all that makes sense to me.

Posted: Thu Apr 03, 2008 12:57 pm
by rydi
oh, and an important question:
what do you use to tear open a ship with your bare hands?

is it your striking damage, or your lift? there are different str powers for each, and it seems like lift would be more appropriate, since it encludes sustained force, pulling, pushing, etc. but i'm not sure. i need to know before i make my build however.

Posted: Thu Apr 03, 2008 1:05 pm
by durden
I'll be able to swim good...

Posted: Thu Apr 03, 2008 2:22 pm
by Thael
I would think striking to do damage to get a hole/grip and then lifting to "force" it wider...

ex strike to get hands into the edge of airlock and lift vs door to open it

but I am guessing at this point, would have to research it...

Posted: Thu Apr 03, 2008 2:27 pm
by rydi
and how does lifting in space work? if i have flight, if we are treating it as supers treat it, then i should be able to lift or push something at my full str even when i'm not technically supported.

Posted: Thu Apr 03, 2008 3:01 pm
by Thael
well if it were me then I would give your flight a rating of some kind that would act as the counter force against whatever you were trying to lift... have to be anchored in some way

Posted: Thu Apr 03, 2008 3:06 pm
by Avilister
Thael wrote:well if it were me then I would give your flight a rating of some kind that would act as the counter force against whatever you were trying to lift... have to be anchored in some way
Don't come in here and try to apply your paltry physics! Equal-but-opposite reactions have no place with magic and super powers in play!

Posted: Thu Apr 03, 2008 3:12 pm
by rydi
i would say it should be all or nothing. in comics flyers never worry about their flight being weaker than their lifting capacity. but i think flight should work to stabilize.

Posted: Thu Apr 03, 2008 3:23 pm
by Thael
I guess a GM call on it being strong enough in all situations to support your feats of strength.

of course there are few situations it would apply... you could knock a ship off course but unless its engines are dead it can correct itself (baring gravity wells and what not)... and if they are dead any amount of generated force would be enough to move it in 0 G... don't see that it is all that important