Search found 1692 matches
- Tue Feb 26, 2008 4:31 pm
- Forum: Suggestions, Requests, and Halp!
- Topic: Cat Soup
- Replies: 1125
- Views: 271369
- Tue Feb 26, 2008 1:20 pm
- Forum: Suggestions, Requests, and Halp!
- Topic: Cat Soup
- Replies: 1125
- Views: 271369
Here's a true story from a medical case. A crack-addicted woman pregnant to term presented to an emergency room complaining of contractions and fluid gushing from her vagina. She had received no pre-term care. The labor was exceptionally difficult, and upon completion it was discovered that the chil...
- Tue Feb 26, 2008 12:41 am
- Forum: D&D General
- Topic: Weekend day gaming???
- Replies: 4
- Views: 2850
- Tue Feb 26, 2008 12:39 am
- Forum: Suggestions, Requests, and Halp!
- Topic: Cat Soup
- Replies: 1125
- Views: 271369
- Tue Feb 26, 2008 12:36 am
- Forum: General
- Topic: Grad school
- Replies: 12
- Views: 3003
- Tue Feb 12, 2008 9:58 pm
- Forum: Suggestions, Requests, and Halp!
- Topic: Cat Soup
- Replies: 1125
- Views: 271369
- Sat Feb 09, 2008 2:53 pm
- Forum: General
- Topic: Wushu: Martial Arts Roleplaying in Mythical Asia
- Replies: 12
- Views: 2997
I think I may have found a way to mitigate multiple attacks that works out, it's a little hairy and may need to be tweaked a bit, but here goes. First, it's a martial arts game, and pummeling with a flurry of blows is pretty important, it just wouldn't feel right without it. So, suppose you make a f...
- Sat Feb 09, 2008 1:14 pm
- Forum: Suggestions, Requests, and Halp!
- Topic: Sig Block Character Limit
- Replies: 9
- Views: 7815
- Sat Feb 09, 2008 12:40 pm
- Forum: General
- Topic: Wushu: Martial Arts Roleplaying in Mythical Asia
- Replies: 12
- Views: 2997
We've been struggling with shot costs for a while now. We decided that we really wanted to have a variable power dice refresh, and that we didn't also want a shot cost from actions. We originally were doing that, but it essentially meant a double initiative, and it would be largely irrelevant at low...
- Sat Feb 09, 2008 10:33 am
- Forum: General
- Topic: Wushu: Martial Arts Roleplaying in Mythical Asia
- Replies: 12
- Views: 2997
Rollingtime Alpha is based on the same ideas that Rollingtime 6.0 is, though they have been excecuted in such a fashion as to capture the feel we were going for with Wushu. Attributes essentialy start at 0 and range from -3 to +3, though these numbers are an aside to a title for each rank. 0 is aver...
- Sat Feb 09, 2008 10:04 am
- Forum: General
- Topic: Wushu: Martial Arts Roleplaying in Mythical Asia
- Replies: 12
- Views: 2997
Wushu: Martial Arts Roleplaying in Mythical Asia
In what spare time I've made for myself I've returned to game design. The Rollingtime franchise is returning for the moment to the original concept that started it, the Wushu setting. This is a setting I have never run, and only discussed with a few on rare occasions. The core system is very close t...
- Sat Feb 09, 2008 9:56 am
- Forum: Dead Games / Dead Characters
- Topic: Knights: OOC-System Transition
- Replies: 61
- Views: 13544
I'd like to throw my zero cents in here and make an opinion. Though I will probably not be able to play more than one or two game sessions a year for the next couple years, I would like offer my advice. Though there is stratification between the new players and the old players, it is surmountable. I...